Pixel art characters, made in Pixxxel

Every character on this page came out of Pixxxel exactly as you see it: one render, one palette, no touch-ups. They're 1-bit pixel art, two tones on a true pixel grid.

A bearded man in a cowboy hat, pixel art made in Pixxxel A bearded man in a top hat, in a blue palette, pixel art made in Pixxxel A woman with long hair, a tiara and dark glasses, pixel art made in Pixxxel A long-haired, bearded figure in a green Game Boy-style palette, pixel art made in Pixxxel A bearded man with spiky locks, in a pink palette, pixel art made in Pixxxel A mustached man in a top hat, in a pink palette, pixel art made in Pixxxel An old man with wild hair and a long beard, in a sepia palette, pixel art made in Pixxxel A man in a cowboy hat, in a green palette, pixel art made in Pixxxel A girl with pigtails, in a mint palette, pixel art made in Pixxxel A figure with a spiky crown, in a blue palette, pixel art made in Pixxxel A man in a baseball cap and glasses, pixel art made in Pixxxel A skull-faced character with wild hair, in a green palette, pixel art made in Pixxxel A man with a long beard and sunglasses, pixel art made in Pixxxel A short-haired man in a dark navy palette, pixel art made in Pixxxel A man with slicked-back hair, dark glasses and a high collar, pixel art made in Pixxxel A young man with a headband, in a green palette, pixel art made in Pixxxel A young person with short dark hair, in an orange palette, pixel art made in Pixxxel A figure in a tall top hat and dark glasses, pixel art made in Pixxxel

Pixxxel renders at 32, 64 or 128 px; these were exported at 256.

How a character is built

You don't draw these. You pick what the character is, and Pixxxel renders it.

The full walkthrough, and why every render comes out as real pixel art, is on the pixel art generator page.

Palettes

Black and white is the default. Eighteen duotone palettes recolour a character without changing a pixel, from Game Boy to Amber CRT; that's how the same kind of portrait above comes out green, blue, pink or sepia. Tap a palette again to swap ink and paper.

1-bit, not 8-bit

“8-bit” usually means the look of 1980s games: a handful of colours per sprite. Pixxxel goes further down. Every pixel is one of two tones, which gives the hard-edged, dithered look you see here. The retro palettes add the colour without breaking the 1-bit grid.

Use them

Export a PNG at 64, 128, 256, 512 or 1024 px, or a scalable SVG. You can also copy a portrait or drag it straight to Finder, and every render auto-saves to your gallery.

Free, with no subscription. Pixxxel is free on the Mac App Store. You bring an image-model API key from Google, OpenAI or Hugging Face, and renders bill to that provider directly.

Needs macOS 15 or later and one API key.

Download Pixxxel free on the Mac App Store

New to API keys? Support lists where to get one; most providers have a free tier to start.